creatED® Design-a-Game™: A Create-to-Learn™ STEAM Program from Crayola® - Grade 4-5
Product Number: 9742357
In Stock (Ships within 1-2 business days)
$189.95
Combines STEAM, design thinking, social-emotional learning, and student engagement into one creativity-filled classroom kit for your 4th and 5th graders.
- 4th and 5th grade students work in teams of 4 to develop unique game objectives, rules, and game play
- Students learn to communicate complex systems while building their own metacognitive skills
- Gives students experience in solving problems, collaborating, and designing
- Contains everything teachers need to integrate STEAM and project-based learning with creativity and confidence
- From planning through assessment, kits open a world of hands-on learning in the classroom, makerspace, before/after school programs, and for school-wide STEAM challenges
- Using the IDEA Design Thinking process, students identify, define, explore, and assess their game concepts to create board games
- Students will learn by seeing games as systems
- Research-supported approach same as what's often used in project-based learning and in STEAM assessment rubrics
- Deepens students' knowledge of curriculum, builds their strategic planning skills, and empowers them as decision-makers
- Teacher guide, planning tools, and art supplies are reusable to inspire creativity and project-based learning all year long
Components include:
- 8 blank game boards
- 600 blank game cards to personalize game instruction
- 16 blank dice
- 32 packs of Crayola® Model Magic (1 oz. each)
- 64 Crayola® Silly Scents™ broad line markers
- 36 erasable colored pencils
- 8 Crayola® dry-erase/wet-erase sheets
- 32 Crayola® Pip-Squeaks Skinnies® markers
- 8 wipe-off sponges
- 2 sticker sheets
- Comprehensive 72-page Teacher's Resource Book with methods, planning guides, end-of-unit assessments, and ideas to get students started on their game projects
- Aligned to curricular standards
- For 8 groups of 4-6 students each
Topics explored:
- Biomimicry - Students use science, engineering, and visual art concepts to solve human problems by mimicking natural structures and phenomena
- Economics in Action - Students create games that connect math, science, social studies, and art to build working economics systems
- Ecosystems & Adaptation - Students consider the essential needs of plants, people, and animals in specific ecosystems

2,375.89MB
Reviews
0
of 0 Reviews

QUICK-TIP GUIDE
Your guide to an exceptional shopping experience.
Learn More