Osmo Learning System - Pizza Co. Edition Manipulatives

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Product Number: Z51473

No longer avaliable

This item has been discontinued

Grades K-5.

Use these manipulatives in conjunction with the Osmo Learning System to turn students into entrepreneurs as they make pizzas to order, calculate, change, and invest their profits in this innovative activity that brings STEAM and economics together. Using the Osmo Learning System, a smartphone or tablet, and these manipulatives, students will learn what it takes to open, operate, and successfully run a pizza shop. Math skills are employed as students compare number values and fractions. Animated customers give instant feedback via facial expressions and body language, providing students with the opportunity to improve nonverbal communication skills as they use this feedback to inform their next move. Integrate activities into any STEAM-based curriculum, makerspace, before- and afterschool programs, summer school program, gifted education program, basic skills program, and special education classroom. NOTE: Meant to be used with the Osmo Learning System. Osmo Bases and smart devices are not included.


  • Grades K-5
  • Includes 3 sets of Pizza Co. manipulatives (Osmo Bases not included)

Allow extra delivery time.

Item Weight: 3
Collections: STEM
Grade: Kindergarten - 5
School Type: Elementary School
Prop 65:
Age: 5 yrs. - 10 yrs.
STEAM: Coding
Subject Areas: Language & Literacy, STEM


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