Introduction to Coding and Robotics with Dash™ and Dot™ Online Professional Development Course Only

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Product Number: Z52049

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$200.00

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Designed for elementary school teachers, this online professional development course introduces teachers to the world of coding and robotics using the innovative Dash™ and Dot™ coding robots, making it easier than ever for you to bring STEAM into your classroom. This introductory professional development course provides a broader understanding of how coding and robotics fits into your everyday classroom. By beginning with the why into your computer science, you'll discover ways to weave computational thinking and creative problem solving into your everyday instructional practices. Dive into theory and practice new concepts with creative and reflective learning activities, all while connecting with a larger community of like-minded educators from across the country. Explore how computer science introduces new tech tools, addresses best practices of learning theory, complements thoughtful instructional design, and impacts classroom environments.

Each professional development course module begins with an introduction and learning objectives for you, the educator, then wraps up with a concrete connection to Dash™ and Dot™ robots. The modules contain a mix of original and curated multimedia content, leveraging expertise and opinions from the field, plus have multiple checkpoints for reflection via the Discussion Forum and FlipGrid (video reflections). Each course module is designed to take about 1-2 hours (15 hours total). NOTE: Following course purchase, you will recieve a Litmos platform login and will have a 6-month period (180 days) to complete the course.

Course Syllabus

Module 1: Welcome to Wonder Workshop (1 hour)

  • Ready, Set, Code!
  • Our Suite of Apps & Accessories
  • Our Educator Resources
  • Your Personal Learning Path

Module 2: The Evolution of Edtech (2 hours)

  • How Tech-savvy Are You?
  • The History of Edtech
  • Your Edtech Adoption: SAMR & DOK Models

Module 3: Personalizing Pedagogy (2 hours)

  • Learning Theories 101
  • The A, B, Cs (well V, A, K) of Learning Styles
  • Active Approaches to PBL

Module 4: Pathways to Computer Science (2 hours)

  • Robots All Around Us
  • Coding as the New Literacy
  • Gender Stereotypes in STEM

Module 5: Making Room for the 4 Cs (2 hours)

  • Classrooms Around the World
  • A Culture of Collaboration
  • Maker Mindsets

Module 6: Transforming Daily Instruction (2 hours)

  • Moving Forward with Backward Design
  • Creating Learning Objectives
  • Assessing Assessments

Module 7: Dash™ & Dot™ in the Classroom (2 hours)

  • Robot Warm-Up
  • Ready for Robot Guts?
  • Uncovering Dash™
  • Setting Up Your Classroom
  • Fostering a Coding Culture

Module 8: Your Implementation (2 hours)

  • Our Scope and Sequence
  • Learn to Code Curriculum
  • Class Connect
  • More Educator Resources
  • Classroom Implementation
  • School Implementation

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