Product Number: SB50949
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By Eric B. Bauman, PhD, RN. Innovative text provides practical strategies for developing, integrating, and evaluating new and emerging technology, specifically game-based learning methods, useful in nursing and clinical health sciences education. The text draws upon existing models of experiential learning such as Benner's
novice-to-expert frameworks, and introduces current theories supporting the phenomenon of the created learning environment. Chapters explain how simulation and game-based learning strategies can be designed, implemented, and evaluated to improve clinical educational thinking and outcomes and increase exposure to critical experiences to inform clinicians during the journey from novice to expert. The text also describes how game-based learning methods can support the development of complex decision-making and critical thinking skills. Case studies throughout demonstrate the practical application of harnessing technology as a teaching/learning device.
Provides strategies for developing, integrating, and evaluating game-based learning methods for nursing and healthcare educators
Prepares teachers for the paradigm shift fro, static
e-learning to dynamic distance experiential learning in virtual and game-based environments
Illustrates how to integrate game-based learning into existing curricula
Offers theoretical and practical examples of how game-based learning technologies can be used in nursing and clinical education
288 pages, 6 in. x 9 in.. Softcover. Copyright 2012.
|Brand : Eric B. Bauman PhD, RN|
|Item Weight : 1.25|