Adventures in...
Grades 5-12.
Specifically designed to guide self-teaching students in learning how to set up and play with various programs and devices. Assumes no previous computing knowledge and explains concepts that other books presume readers already know. Through carefully tailored projects, students will pick up the skills to make the most of their device. Students will also understand the basic programming and concepts that can then be applied to other projects and devices. Each chapter is accompanied by a lively and informative video that backs up the lessons from the project and ensures students have needed support. 256 pages.