Where’s Wilma? Graphing in the Four Quadrants
PRODUCT DETAILS
Wilma outdoes Wilson! She finds places to hide in all four quadrants. There are always eight places open for play, which encourages quick scanning of the options. Players match hiding places with ordered pairs – such as (-6, 3) and (-1, -2), building an octopus-like pattern outward from the octomino starting board. Game is self checking. Game variations make it possible to meet the needs of a wide range of students. For 2-4 players. Grade 5 and up.