TouchMoney Software
PRODUCT DETAILS
Learning to count coins can be quick and easy, using a proven kinesthetic approach. Based on an idea that all coins, except pennies, can be counted using 5’s this step-by-step process helps students at all levels experience success with this critical life skill. Students learn to count “TouchPoints” on nickels, dimes, and quarters to determine the value of coins. Each “TouchPoint” equals five cents.
This software program uses a combination of teaching activities and games to help students master the TouchCounting method. As students complete each step and play its corresponding game, they learn to successfully count any combination of coins. Once students show their mastery of counting ones and skip-counting by fives in the first activity, they move on to identifying coins and their values and learn to TouchCount coins. As students progress through the activities, they hear the sound of coins clinking as they “earn” money for answering correctly. This money is used in the TouchMoney Market, the final activity of the program. Students shop at one of two stores where they use their money to buy items. Includes a tutorial if a student needs to see examples for clarification. Teachers can access an individual progress chart to see student scores. SYSTEM REQUIREMENTS: Windows Pentium II processor or higher, Windows 98, 2000, XP, 128 MB RAM, 140 MB free hard disk space; Macintosh Power Mac G3 or higher, Mac OS 9.2 or higher, 64 MB, 140 MB of free hard disk drive space.