Wireless Classroom Challenger™ Package
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Turns classroom topics and games into exciting competitions!
Students become actively involved in the learning process
Timer ticks off allowable response time
Response time is preset and adjustable
The buzzer locks out other teams so first team to buzz can respond!
The second and third responding teams’ modules flash
Turn any topic into a competition so students learn in an effective way. Each player/team has a response module that communicates with a teacher module. A question is asked. After the first responding team presses their button, several things happen: a buzzer sounds, all other teams are locked out, and the first team’s module starts its unique flashing mode. The second and third responding team’s modules flash in second and third place flashing modes. The first team must respond correctly within a preset response time or a second buzzer will sound. The second and third responding teams then have the opportunity to answer. With this cordless version, the response modules and teacher’s reset can be operated up to 50 ft. away! Color-coded modules allow easy identification and flexibility for primary grade activities. Features: large, heavy-duty slap switch and on/off switch with LED indicator light; low-battery indicator light; adjustable response times in five second increments up to 30 seconds; buzzer volume control; and sturdy carrying case. Includes: eight response modules (each response unit requires a 9V battery, not included), teacher remote module, AC adapter, and battery pack (requires four “C” batteries, not included).